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Alan Wake 2 harkens back to Max Payne in the most interesting - and typically Remedy - way If you’ve so much as booted up a Remedy game in the last 20 years, you’ll know there’s one thing that all of its projects has. No, I’m not talking about a Poets of the Fall/Old Gods of Asgard song (not this time, anyway). I’m talking about live-action. Think about it: the most obvious implementation of live-action in Remedy games comes from Quantum Break, an avant-garde experiment in integrating a live-action television show in the middle of the game. It was met with a somewhat mixed r...
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